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    TEXTURE MAPPING Search Results

    TEXTURE MAPPING Datasheets Context Search

    Catalog Datasheet MFG & Type PDF Document Tags

    GeForce256

    Abstract: NVIDIA geforce shader gpu
    Text: Cartoon Rendering and Advanced Texture Features of the GeForce 256 Texture Matrix, Projective Textures, Cube Maps, Texture Coordinate Generation and DOTPRODUCT3 Texture Blending Sim Dietrich NVIDIA Corporation Please send me comments/questions/suggestions


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    3dfx

    Abstract: 3dfx voodoo 2 3dfx voodoo voodoo voodoo 2 voodoo 5
    Text: Rendering to Texture Surfaces Using DirectX7 By Kim Pallister, Intel Corporation February 2000 Developing for the current generation PC platform rewards software developers working in 3D with both blessings and curses. On the positive side, PC’s are delivering rocket-fueled levels of performance, allowing


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    per-pixel shading

    Abstract: geforce 1275F
    Text: Dot Product Texture Blending and Per-Pixel Lighting Sim Dietrich Please send me comments/questions/suggestions Sim.dietrich@nvidia.com Problem Statement Traditional per-vertex lighting requires a high-level of tessellation to achieve a smooth look. Textures are often used to simulate additional detail rather than adding


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    NVIDIA GPU

    Abstract: NVIDIA quadro NVIDIA geforce NVIDIA geforce nvidia register nvidia* gpu GDC Tutorial Advanced OpenGL Game Development
    Text: GDC Tutorial: Advanced OpenGL Game Development A Practical and Robust Bump-mapping Technique for Today’s GPUs March 8, 2000 Mark J. Kilgard Graphics Software Engineer NVIDIA Corporation “Hardware Bump Mapping” mostly hype so far Previous techniques •• Prone


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    PowerVR

    Abstract: UVL556 PowerVR imagination technologies Polygon kyro
    Text: Bump Mapping 1 Bump Mapping ADCS 7190188 BUMP MAPPING Introduction Bump mapping is a technique which allows surface irregularities to be represented on an object during the 3D rendering of a scene without requiring the irregularities or bumps to each be represented by a separate


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    Untitled

    Abstract: No abstract text available
    Text: Mapping Texels to Pixels in Direct3D the right way Craig R. Duttweiler D3D System Software Engineer nVidia Corporation In the interest of resolving an issue that we see repeatedly, the following will attempt to explain the optimal manner in which to map texels to pixels when using fully transformed geometry.


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    CL-GD5462

    Abstract: CL-GD5464 CL-GD5465 CL-GD546X MIP 320
    Text: CL-GD546X Advance Product Bulletin FEATURES • 64-bit graphics engine with integrated 3D game acceleration CL-GD5464 — — — — — — — — — — — — — — Perspective textures mapping Bilinear/trilinear filtering Mip mapping Lit, copy, decal, and blend textures


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    PDF CL-GD546X 64-bit CL-GD5464) 16-bit 32-bpp 1-compl1280 CL-GD5462 CL-GD5464 CL-GD5465 CL-GD546X MIP 320

    nvidia

    Abstract: NVIDIA riva tnt 128 riva tnt 0x8128 WIN32 nvidia_multitexture_combiners NVIDIA CORPORATION riva 128 Application Hint 27 0x80E3
    Text: All About OpenGL Extensions, including specifications for some significant OpenGL extensions Mark J. Kilgard * NVIDIA Corporation OpenGL is an extensible low-level graphics API. Extensible is the key word. OpenGL implementations are free to extend OpenGL’s basic rendering functionality with new rendering


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    MIP 0255

    Abstract: BD-AD calculator on chip buffer 440LX 3D Accelerator
    Text: Hardware Capabilities 2.2 3D Capabilities While the API or software application takes care of the geometry and lighting stages of the 3D pipeline, the Intel740 graphics accelerator enables hardware acceleration of the rendering stages. In the DirectX and OpenGL 3D Pipeline diagrams Figure 2-7 and Figure 2-8 , the rasterization


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    PDF Intel740TM MIP 0255 BD-AD calculator on chip buffer 440LX 3D Accelerator

    OpenGL

    Abstract: NVIDIA geforce 7 nvidia NVIDIA quadro geforce nvidia register GDC Tutorial Advanced OpenGL Game Development NVIDIA geforce brick game NVIDIA CORPORATION
    Text: GDC Tutorial: Advanced OpenGL Game Development An OpenGL Extension Safari March 8, 2000 Mark J. Kilgard Graphics Software Engineer NVIDIA Corporation OpenGL Extensions Abound OpenGL’s extension mechanism •• •• Approximately Approximately 200 200 extensions


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    NVIDIA GPU

    Abstract: nvidia* gpu light sensitive project eraser NVIDIA geforce OpenGL integrating sphere VECTOR GHT -453 geforce NVIDIA CORPORATION
    Text: GDC 2000 Programming Session: Computations for Hardware Lighting and Shading March 10, 2000 Mark J. Kilgard Graphics Software Engineer NVIDIA Corporation Shading Computations Determine surface appearance •• Lighting Lighting effects effects •• Surface


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    NVIDIA

    Abstract: nvidia datasheet NVIDIA CORPORATION geforce riva tnt 2 geforce NVIDIA geforce nvidia register NVIDIA geforce 256 geforce256 NVIDIA geforce 3
    Text: Copyright NVIDIA Corporation, 1999. NVIDIA Proprietary. GeForce 256 and RIVA TNT Combiners How to best utilize the per-pixel operations using OpenGL on NVIDIA Graphics Processors 11/02/1999 1 Copyright NVIDIA Corporation, 1999. NVIDIA Proprietary. NVIDIA OpenGL Combiners


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    MIP 0255

    Abstract: 290617 440LX 82371SB BT869 CCIR601 MIP 411 3D Accelerator intel pentium mmx 1997 press INTEL 740
    Text: Intel740 Graphics Accelerator Software Developer’s Manual May 1998 Order Number: 290617-002 Information in this document is provided in connection with Intel products. No license, express or implied, by estoppel or otherwise, to any intellectual property rights is granted by this document. Except as provided in Intel's Terms and Conditions of Sale for such products, Intel assumes no liability


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    PDF Intel740TM MIP 0255 290617 440LX 82371SB BT869 CCIR601 MIP 411 3D Accelerator intel pentium mmx 1997 press INTEL 740

    MIP 411

    Abstract: intel740 82371SB 440LX 82443LX 290617 graphics intel 740 bitblt raster 29061
    Text: Intel740 Graphics Accelerator Software Developer’s Manual February 1998 Order Number: 290617-001 Information in this document is provided in connection with Intel products. No license, express or implied, by estoppel or otherwise, to any intellectual property rights is granted by this document. Except as provided in Intel’s Terms and Conditions of Sale for such products, Intel assumes no liability


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    PDF Intel740 MIP 411 82371SB 440LX 82443LX 290617 graphics intel 740 bitblt raster 29061

    nvidia geforce2 gts

    Abstract: NVIDIA geforce 256 geforce NVIDIA geforce nvidia NVIDIA GPU NVIDIA quadro GeForce2 GeForce256 GeForce2 MX
    Text: OpenGL Performance FAQ for NVIDIA GPUs v2.0 John Spitzer NVIDIA Corporation JSpitzer@nvidia.com This document refers to the performance of OpenGL on the NVIDIA GeForce 256, Quadro, GeForce2 MX and GeForce2 GTS, running the Release 5 5.XX series of drivers.


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    Tv BOX Diagram

    Abstract: bitblt raster colour tv circuit diagram colour tv kit circuit diagram circuit for binary to gray code converter mathematical calculator chip tv service manual graphics pipeline opengl directx intercast
    Text: Glossary A scalable architecture that increases the bandwidth available to Accelerated Graphics Port AGP a graphics controller and provides the performance necessary for a graphics controller to do texturing directly from system memory. Alpha Blending Uses a fourth color component which is not displayed but which


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    MB86290

    Abstract: MB86291 IEEE754 MB86290A GdcDispTiming bitblt raster 6103G
    Text: MB86290 Series Graphics Driver Users Manual Rev.1.3 FUJITSU LIMITED The information contained in this document has been carefully checked and is believed to be reliable. However, Fujitsu Limited assumes no responsibility for inaccuracies. The information conveyed in this


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    PDF MB86290 MB86291 IEEE754 MB86290A GdcDispTiming bitblt raster 6103G

    vg96

    Abstract: 3dfx VG-96 texture mapping 3Dfx Interactive block diagram of bios voodoo graphics-intensive line polygon 3dfx voodoo 2
    Text: Features ❖Fast 3D rendering Block diagram D ual d o c k gen erato r 3D fx THP - Full hardware setup - On-chip D3D texture palette - Fast DMA palette load - True divide-per-pixel perspective - Modulated texture mapping - Full lighting and fog - Full and compressed Z-buffer support


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    PDF 32-bit VG-96 1280x1024 0017-A. 1-50017-A- vg96 3dfx texture mapping 3Dfx Interactive block diagram of bios voodoo graphics-intensive line polygon 3dfx voodoo 2

    line polygon

    Abstract: Texture mapping YGV612
    Text: 1995.09.01 PRELIMINARY YGV612 RPA2 Rendering Polygon Accelerator2 • OVERVIEW RPA2 is an LSI that processes 2D and 3D graphics on a PC at higher speeds. Operations such as line drawing, Bit Bit, hidden surface removal by Z buffer, Gouraud shading and texture mapping can be performed by the hardware.


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    PDF YGV612 03-J4S8-50SS line polygon Texture mapping YGV612

    GP360

    Abstract: RPX 200 GP425 T28b 2d graphics line drawing filling texture mapping CQ T4A X1Y11
    Text: r CIRRUS LOGIC G r aph i cs Primitives: • Trapezoid fill for high speed graphics • Line drawing B it BLT Engine: • Three operand BitBLT source, pattern, and destination • Automatic pattern (texture) replication Page M e mo r y Interface: • XY to linear page memory address calculation


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    3d graphics

    Abstract: "3d graphics" z-buffer CL-GD5464
    Text: CL-GD546X CIRRUS LOGIC 8 A dvance P roduct B ulletin FEATURES High-Performance VisualMedla Accelerators • 64-blt graphics engine with integrated 3D game acceleration CL-GD5464 CL-GD5462 (2D) CL-GD5464 (3D) CL-GD5465 (AGP) - Perspective textures mapping


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    PDF CL-GD546X 64-blt CL-GD5464) CL-GD5462 CL-GD5464 CL-GD5465 CL-GD546X 3d graphics "3d graphics" z-buffer CL-GD5464

    CL-GD546X

    Abstract: "64-bit graphics engine" 640 x 480 16-Blt buffer CL-GD5462 CL-GD5464 CL-GD5465 texture mapping 3d graphics
    Text: FCIRRUS LOGIC CL-GD546X Advance Product Bulletin FEATURES High-Performance VisualMedla Accelerators • 64-blt graphics engine with integrated 3D game acceleration CL-GD5464 CL-GD5462 (2D) CL-GD5464 (3D) CL-GD5465 (AGP) - Perspective textures mapping


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    PDF CL-GD546X 64-blt CL-GD5464) 16-blt 32-bpp CL-GD546X "64-bit graphics engine" 640 x 480 buffer CL-GD5462 CL-GD5464 CL-GD5465 texture mapping 3d graphics

    diagram LG TV circuits

    Abstract: lg tv electronic diagram concurrent rdram NEC LG concurrent RDRAM NEC RDRAM concurrent RDRAM CONCURRENT LG RDRAM 800x600
    Text: CL-GD5465 Preliminary Data Book CIRRUS LOGIC FEATURES • 64-bit graphics engine with integrated 3D game acceleration — — — — — — — — — — — — — — — Perspective textures mapping FilterJet fast bilinear filtering Lit, copy, decal, and blend textures


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    PDF CL-GD5465 64-bit 16-bit 32-bpp diagram LG TV circuits lg tv electronic diagram concurrent rdram NEC LG concurrent RDRAM NEC RDRAM concurrent RDRAM CONCURRENT LG RDRAM 800x600

    Untitled

    Abstract: No abstract text available
    Text: CL-GD5465 Advance Product Bulletin uü! CIRRUS LOGIC FEA TU RES High-Performance 3D AGP Graphics Accelerator • 64-blt graphics engine with integrated 3D game acceleration — — — — — — — — — — — — — — — Perspective textures mapping


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    PDF CL-GD5465 64-blt 16-bit