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DSA00189654.pdf
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GDC 2000 Programming Session: Computations for Hardware Lighting and Shading March 10, 2000 Mark J. Kilgard Graphics Software Engineer NVIDIA Corporation Shading Computations Determin
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User Tagged Keywords
alpha blending
eraser
geforce
light sensitive project
NVIDIA CORPORATION
NVIDIA geforce
NVIDIA GPU
nvidia* gpu
OpenGL
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